Friday, July 20, 2007

Scientists find that repeated use wears down brain

Tuesday, July 17, 2007

Back to Comics

AAAARRRRGGGHHH!

The season of tie-ins cometh!

Idly paging through the upcoming months of DC comics, it looks like DC it attempting to suck every dollar from their customer's wallets in the next few months. Instead of just having one Countdown comic, it looks like they're expanding to no less than four. The Sinestro war also is too big for just the two core Green Lantern books, so they're adding a third book to that, as well. Finally, the comics starring the heroes we all wanted to see more of from "52" are starting to appear, as well.

Here's a taste of the new comics coming out in the next few months I now have to decide whether to buy or not:

COUNTDOWN TO MYSTERY
COUNTDOWN TO ADVENTURE
COUNTDOWN PRESENTS THE SEARCH FOR RAY PALMER
BOOSTER GOLD
BLACK ADAM: THE DARK AGE
INFINITY INC.
TALES OF THE SINESTRO CORPS PRESENTS:

One of the things that worries me is quality. I'm not too keen on the current quality of "Countdown". Can spreading it out to several books make things better? We'll have to see. Hopefully, this cover from JLA Classified isn't a hint where DC art is going as they expand the number of books coming out:



AAAARRRRGGGHHH!

Find your DC solicitations here

Monday, July 16, 2007

What four items are you thinking of?

Cognitive researchers find that the average person is only aware of about four items at a time. People of higher mental ability can think of more, but lets stick with the four. When playing a game, how many of those four are dedicated to your game, and how many to other stimuli outside of games? Does each separate HUD element take up a channel, or does the entirety of the interface just take up one? Gets you thinking about exactly how much of the game the player is actually paying attention to...

I'll bet you that the story is the first thing to fall out of the player's attention rack when he has to worry about all the game mechanics that are requiring his attention in order to live.